Union cancolide glitch

Hello,
I made two walls and a space in between using negate, when i did the union i noticed i couldn’t walk through the space?.How do i solve this?

Thanks

This is because you need to set the Collision Fidelity to PreciseConvexDecomposition.

Anyways, why are you using unions? They’re laggy, trash and glitchy. Convert it into a mesh (open an empty place and export it as obj) before doing the above for better results!

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Howw doo ii doo itt thoughh???

Go to the union’s properties which can be opened in the view menu.

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