I am currently experiencing a bug involving unions and part.Touched:Connect() collision detection. I have created a shockwave union using a cylinder and an interior negation part. Collision properties are also on default settings.
Here is some additional information:
- A few days ago the collision was working like normal
- I haven’t touched the code or game settings for a few weeks, so nothing has changed
- Not affected by ping or bad connection
- I tried using meshes, however it had the same issue
I have tried adjusting the properties of the union, but the problem still occurs. I believe this might be caused by a recent Roblox Studio update as there were a few other issues I experienced in my game, mainly with welds and meshes, which I also didn’t modify for a few weeks.
Here is a video: https://youtu.be/-YYD-UsWLsI