Union "Glitching" Issue

Hello there!

I am making a steering wheel union, but there’s a problem. The wheel appears to be glitchy:

This is what it’s supposed to look like:

The wheel consists of the “donut” cylinder (360 parts), Two half cylinder unions (intersected with a cylinder and a block) and 4 cylinders.

I tried to intersect the wheel with a copy of it, but it printed an error, saying “Result was empty, possibly because everything got subtracted away.”

Before you are going to attack me
  • Yes, I tried blender before. Could do nothing.
  • Yes, many people told me to use blender and I forgot about it.

What can be wrong with it?

Hi, that does look like an unexpected result. Could you DM me that wheel as a .rbxm so I can investigate?

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And the issue was in poorly optimised model. The donut consisted of 360 parts, which bloated both the .rbxm and .rbxl file. I tried optimising the model, so the donut now consists of 36 parts. In this image, there’s the mentioned union:

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