So, this all started when I begun development on a game that I’ve been pretty passionate about. Let me get straight into what’s going on.
Upon loading studio, everything appears to be fine, but after I PlayTest, I notice when I return, 90% of the Unions and MeshPart’s in the game fail to load or load in a really low-poly state. I attached some screenshots as to what is going on.
I thought that was the StreamingTargetRadius (because I modified it before), but after setting it back to normal, the issue still occurs.
Is this an issue for anyone else? I have a slight feeling that it might still be StreamingTargetRadius, if anyone sees this could you help me out?
It’s not like this is a big issue, all I do is restart studio and it goes back to normal, but this has a 30% chance of happening every time I exit PlayTest.
If you know what could be the issue, please let me know!


