Unions and MeshParts don't load or load extremely low-poly

So, this all started when I begun development on a game that I’ve been pretty passionate about. Let me get straight into what’s going on.

Upon loading studio, everything appears to be fine, but after I PlayTest, I notice when I return, 90% of the Unions and MeshPart’s in the game fail to load or load in a really low-poly state. I attached some screenshots as to what is going on.


I thought that was the StreamingTargetRadius (because I modified it before), but after setting it back to normal, the issue still occurs.

Is this an issue for anyone else? I have a slight feeling that it might still be StreamingTargetRadius, if anyone sees this could you help me out?

It’s not like this is a big issue, all I do is restart studio and it goes back to normal, but this has a 30% chance of happening every time I exit PlayTest.

If you know what could be the issue, please let me know!

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I’ve had a similar issue a few weeks back, even made a bug report about it, but it seems to have just fixed itself.

In my case it was the opposite, playtest was fine, studio was not.

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Yeah I got this issue too but I don’t have streamingenabled. It also happens to me when i go in edit mode after playtest. It’s been happening for like 2 weeks for me

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Sorry I must’ve confused you, when I playtested it was fine, but when I exited the playtest it broke

Yeah, I searched it up on other forums and they claimed it was fixed, I’m not sure anymore lol

No I understand, I was just explaining what happened in my case. It was the same issue, just opposite triggers. :ok_hand: