I’ve censored the IDs just in case, since I’m not entirely sure what these particular IDs are. When I try to publish my game to a test place, I get two assets that I don’t have permission to use. They’re both nameless, have no creator, and don’t even have an asset type. they only have ids.
When I check the IDs through the Creator Store, they lead me to two “SolidModel” assets created about two months ago, which appear to have been created on my account. I’m thinking this might be a bug related to some meshparts in my game.
yup its the same one. I’ve actually gotten it earlier today (maybe 1 or 2 hours ago) during a test but I’ve kept trying right now and it seems like its not triggering again.
try running this code in your game’s command line to find the asset causing the issue. for i,v in game:GetDescendants() do if v.ClassName=="Sound" and v.SoundId="rbxassetid://137067629309629" then print(v) end end
I’ve just enrolled in the Asset Privacy (beta). When I try to save to Roblox, I get a long list of asset numbers that I cannot trace to any in my experience. When I try to grant permission, it says I cannot grant permissions and need to reach out to the asset creator.
I have no clue what these assets are. I’ve created nearly every single asset myself. I can only think of one that I didn’t create myself and it’s not in the list.