The script analysis feature freezes up studio, preventing asset load + uses 100% of CPU without opening any scripts. This occurs on Windows, when using a large code-base with --!strict enabled with errors.
Turning off “settings” and “script analysis” fixes this.
Hi @Quenty, we’ve recently released a patch that may have potentially caused this issue. If the problem still persists, please let us know — we may need to gather more information from your end to investigate further.
I also experienced this after importing a large sum of module scripts after syncing with Rojo. For reference, I imported a series of nevermore packages into a small game with a tiny codebase, and immediately started experiencing 100% cpu consistently, slow loading time for playtest, and the process would hang when I tried to exit it. Disabling rojo and other autocomplete plugins did not help. However, disabling script analysis worked for me. I then re-enabled script analysis, disabled Beta LuaU type solver, and disabled all settigns under Studio Settings > Script Editor > Code Assist. Now, everything works fine (even with script anaylysis on), and my autocomplete plugins are showing auto completes quicker than before this issue. Looks like a possible thing with Beta LuaU solver or one of the code assist settings.
It should be the new Luau type solver, and the team is actively working on improving its quality. Please let us know if you still seeing the issue after turning off it. We highly encourage creators to turn on Code Assist—it brings powerful AI code suggestions that can really speed up your workflow. We’d love to hear your feedback!