Unload Images & Texture, to save Memory? (Catalog Avatar Editor)

Hello,

My game BloxCity has an Avatar Editor that displays many catalog items. Unfortunately, roblox forces them to be loaded at 150x150, causing this memory increase:

As you might be able to guess, if a Player were to scroll infinitely, loading Images from the Catalog, they would eventually crash.

Is there any way to fix this, or unload the assets from memory?

2 Likes

you maybe could make the catalog display local so that every player would only have to load his own display and also unloading the catalog images that the player is not seeing so that it loads the image progressively as the player scrolls

Hey, did you ever find a solution to this issue? Iā€™m also struggling with an avatar editor.