Unnecessary clone of a part

For some reason there’s an extra explosion part in the vicinity of the wanted explosion.
here’s a pic: (the one with just a forcefield is the one I want out)

I really have no idea what’s causing this.

Here’s the code for the explosion. Portal is the projectile that exploded, Expl1 and Expl2 is the inner and outer circle. Expl2 is the outer one.

local Portal = game.ServerStorage:WaitForChild("Portal")
local PartP = script.Parent
local Expl1 = game.ServerStorage:WaitForChild("Explosion")
local Expl2 = Expl1:WaitForChild("Part")

game.ReplicatedStorage.Portal.OnServerEvent:connect(function(player)
	local char = player.Character
	local NewPortal = Portal:Clone()
	local NewExpl = Expl2:Clone()
	local NewExpl2 = Expl1:Clone()
	local offset = Vector3.new(0,0,-4)
	
	NewPortal.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(offset)
	
	local bVel = Instance.new("BodyVelocity")
	bVel.MaxForce = Vector3.new(1000000000,math.huge,1000000000)
	bVel.Velocity = (char.HumanoidRootPart.CFrame.lookVector*250)
	bVel.Parent = NewPortal
	
	NewPortal.Parent = workspace
	
	NewPortal.CanCollide = false
	wait(0.03)
	NewPortal.CanCollide = true
	
	local touchConnect
	
	--[[On hit]]--
	touchConnect = NewPortal.Touched:connect(function(hit)
		--print("Projectile has touched", hit.Name)
		if hit then
			wait()
			NewPortal:Destroy()
			NewExpl.CFrame = NewPortal.CFrame
			NewExpl.Parent = workspace
			NewExpl2.CFrame = NewPortal.CFrame
			NewExpl2.Parent = workspace
			NewExpl.Anchored = true
			NewExpl2.Anchored = true
			wait(4)
			NewExpl2:Destroy()
			NewExpl:Destroy()
			touchConnect:Disconnect()
			if hit.Parent:FindFirstChild("Humanoid") then
				if hit.Parent ~= player.Name then
					hit.Parent:BreakJoints()
					if touchConnect ~= nil then touchConnect:Disconnect() end
					NewPortal:Destroy()
				end
			end
		if hit.Parent:FindFirstChild("Humanoid") then
			if hit.Parent ~= player.Name then
				hit.Parent:BreakJoints()
				if touchConnect ~= nil then touchConnect:Disconnect() end
				NewPortal:Destroy()
				end
			end
		end
	end)

	wait(2)
	if touchConnect ~= nil then touchConnect:Disconnect() end
	NewPortal:Destroy()
end)

btw it seems like I put this twice, don’t mind it because I doubt it has the problem

if hit.Parent:FindFirstChild("Humanoid") then
				if hit.Parent ~= player.Name then
					hit.Parent:BreakJoints()
					if touchConnect ~= nil then touchConnect:Disconnect() end
					NewPortal:Destroy()
				end
			end