Unoptimized RichText lables in 3D world (BIllboardGui tested)

I created nicknames for my players using TextLabels and BillboardGui. I enabled RichText for the text (which is why it lags) and formatted the player’s nickname. When there are many players in the frame, rendering these TextLabels takes a very long time. Even with 30 text labels with RichText, it starts to lag terribly (even with small text, like nicknames). The fps drop itself occurs when you turn away and turn back to the text labels. There are only 28 labels in the video.

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Thanks for you report. This is a feature request and would require to bake richtext into textures.

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