Note: NaN is equivalent to 0/0, and inf functions interchangeably to NaN.
If any component of a DataModelMesh’s Offset property is NaN then the rendering cluster the part is in that the Mesh is parented to will stop rendering completely. Something similar to this was possible years ago with BaseParts but was “fixed” when Roblox began to normalize the CFrame property of BaseParts. It’s actually still possible on the client, I have a sample of it actually but I haven’t been able to isolate it from my project and keep it working.
Similar things are also possible with the CurrentCamera and Atmosphere instances (independent from one another in this case), except their respective faultiness causes the entire workspace to stop rendering. This is possible by setting the HeadScale of the CurrentCamera to NaN, or the Density of a Atmosphere in Lighting to NaN, also requires a Sky instance in Lighting.
I’ve provided examples & code samples for all of these cases below:
- SpecialMesh:
Code:
local a = Instance.new('Part',workspace) a.Transparency = .5 a.Anchored = true local m = Instance.new('SpecialMesh', a) m.Offset = Vector3.zero / 0
Video:
- CurrentCamera:
Code:
workspace.CurrentCamera.HeadScale = 0/0
Video:
- Atmosphere:
Code:
Instance.new('Atmosphere', game.Lighting).Density = 0/0 Instance.new('Sky',game.Lighting)
Video: