Unproportional Unioning

Hello Developers. Recently i’ve been trying to model aircraft inside of studio with unions instead of meshes but I’ve ran into a huge problem. Whenever I union a sphere/cylinder, it seems that the poly count changes as seen in the 2 images below.


Unioned Part Above:

Unioned Part Above:

Why is this happening? This problem has terrorized me from as far back as 1-2 years ago. Any feedback at all is greatly appreciated

Where are the 2 images? There aren’t any.

sorry i didnt think you’d reply that fast

Could you screenshot the properties of the union?

sure, let me open roblox studio


un-unioned version above:

unioned version above:

Hmm, I’m actually not sure why that happens.

Unioning creates extra poly which is why you want to do your own meshes. Unioning on roblox is a very broken process. I have covered it in other replies.

2 Likes

darn, i’ve tried doing it with meshes but have trouble with perfect scaling, thanks anyways for the help!

By the looks of it, its a Roblox problem. When you union it sometimes will not give a satisfying result. I am not really sure what the solution could be since I never made a plane.

SphereMeshes or Parts set to the shape “Ball” have to be Unioned by themselves first so you can see what the polys look like before you do anything with them.
Making complex aircraft shapes with Unions really made me angry a few years back, especially when trying to fine-tune an edge or 2. I’d hit the Separate or Undo buttons, readjust an item .001 studs, the Union them again and the edges would be completely messed up.

I moved to Blender and haven’t needed to worry about it. Unions are not great for detailed intricate shapes.

1 Like


I have learned your ways. Thank you traveler

1 Like