Majority of the tester commands have aliases. These are usually shorter phrases or just different names. For instance, you can type /givequest instead of /quest.
Brackets [ ] mean that the argument is required.
Parenthesis ( ) mean that the argument is optional.
Not providing a [player] argument will simply apply the command to yourself (if there are no arguments after it)
“/clearquests” will clear quests for yourself even if you don’t provide a player, because there are no other arguments that come after the [player] argument.
“/grant dragon” wont work, because you are missing the required [player] argument before the [item] argument. The game will think you are searching for a player named “dragon.” Instead, type “/grant me dragon” to give yourself the dragon slayer.
Custom commands:
/grant
Usage: /grant [player] [item] (StatTrak®/Amount) (modifier1) (modifier2) (modifier3)
The grant command functions as a custom “give” command. You can use it to give players items that will be permanently saved in their inventory.
- Setting TimeTrak®/Amount to ‘true’ will add a time tracker to the item you are giving yourself. You cannot leave this blank if you want to give your tool modifiers.
- Setting TimeTrak®/Amount to a NUMBER will give you the item repeated that many times. (This only works for crates)
- Modifiers can be found using the /getlist command.
- Remember that you cannot have more than two words in the [item] argument. The command will work with abbreviated names, such as “drag” for “Dragon Slayer” or “rainb” for Rainbow Cat.
- This command works for animation packs, but animation packs cannot have modifiers or trackers.
- This command works for item crates, but item crates cannot have modifiers or trackers.
- You can do /grant me all to get every tool in the game.
Examples:
/grant still_animal dragonslayer true exclusive strange
This will grant the player still_animal a TimeTrak Dragon Slayer with the modifiers “Exclusive” and “Strange.”
/grant still_animal itemcrate#1 10
This will grant the player still_animal 10 item crates. The max is 50.
/setstat
Usage: /setstat [player] [stat name] [amount]
This command will set the target player’s selected stat to the given amount. Works exactly like the default Adonis leaderstat command.
Examples: /setstat still_animal cash 100000
This will change the cash amount for the user “still_animal” to 100000. This SAVES.
/statadd
Usage: /statadd [player] [stat name] [amount]
Works exactly like /setstat, but adds the given amount to the player’s existing balance instead of setting it.
/animpack
Usage: /animpack [player] [animation pack ID]
This does NOT use roblox animation pack IDs, instead it uses my custom animation packs and how I ID them inside of the game. The animation pack ids start at 0 (default) and inputting an invalid ID will replace your animation pack with the default. These animation packs save to your character, but not your inventory.
/clearquests
Usage: /clearquests (player)
Clears the target player’s currently active quest without granting rewards.
/endquest
Usage: /endquest (player)
Ends the target player’s currently active quest. This will simulate completing the objective and will grant rewards.
/quest
Usage: /quest [player] [quest name]
Used to give players quests. Strictly for debugging.
/resetdaily
Usage: /resetdaily [player]
Resets the target player’s daily quest timer. Only works on players currently in-game.
/getalist
Usage: /getalist [list name] (player)
Aliases: /getlist /getlistof /getalistof
Used to get a list of a category. You don’t need to type the entire name of what you want. For instance, you can get a list of all of the current modifiers by using: /getalist modif
Current list names: animpacks items modifiers stattrak
/holdtime
Usage: /holdtime [player] [hold time]
Aliases: /setholdtime /heldtime /timeheld /timehold
Sets the target player’s current tool’s TimeTrak™ HoldTime. Use in combination with /getlist stattrak to set the modifier of your tool. Setting the time above the time required for one of the modifiers will cause the game to automatically find the closest modifier to add to the weapon.
/refreshleaderboard
Usage: /refreshleaderboard (displayloading)
Aliases: /rfleaderboard /leaderboardrf /leaderboardrefresh /refdml /rfdml /rfl /refl
Refreshes the deathmatches leaderboard in the serer you are currently in. “Displayloading” toggles whether or not the leaderboard will wait and play an animation before displaying the list. It is a boolean value (true/false), and leaving it blank will default to FALSE.
/sendcustomnotification
Usage: /sendcustomnotification [player] [title] [type] [text]
Sends a notification to the target player using the system I made. The [type] argument controls the color and weight of the notification. You can use /getalist notiftypes to see all of the types of notifications that exist.
/clearinv
Usage: /clearinv (player)
Clears the target player’s inventory.
/cleardatastore
Usage: /cleardatastore (player)
Aliases: /datastoreclear
Reset the given player’s data in the datastore. Will not clear data of a player currently in-game, therefore, should only be used on people not currently playing the game.
/freshstart
Usage: /freshstart (player)
Aliases: /startfresh
Resets the given player’s data in-game. The player must be in your server. This will reset all of their basic data, like inventory, cash, levels, etc, while excluding settings and various other conveniently saved statistics. Useful if you want a “fresh start” as if you were a new player but don’t want to reset your profile data or settings.