# [Unsolved] How can I make my Align Orientation align to world orientation correctly?

I want the align orientation to keep the orientation that the player is already at when the align orientation starts by using this code:

``````local orientation = skatePart.Orientation

skatePart.grindAttach.grindAlignRot.CFrame = CFrame.Angles(orientation.X,orientation.Y,orientation.Z)
``````

But it is sort of random if it actually does the alignment correctly or not.

I have tried using the angle of the point on the rail to the part on the board but it does the same thing

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Im really struggling on this and i cant find the solution

Its been a couple days and I’m no closer to finding the solution

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