[UNSOLVED] Tween going in the wrong direction

Quite simple! I’m trying to tween it so a model goes to
20 instead of minus 20 it works for ClockStarts but it doesn’t do it for clock restarts.

local TheClockStarts = TweenService:Create(hand, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {Orientation = Vector3.new(0, -88, -180)})
local TheClockRestarts = TweenService:Create(hand, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Orientation = Vector3.new(0, -88, -20)})

I’m aware that ROBLOX, doesn’t allow minus’ on the vector, but any ideas as an alternative? Tried using motor6d’s it didn’t work as well.

2 Likes

I suspect it is getting to 0,-88, -180, then instantly being changed to some other vector (because that’s how the orientation vector behaves). If you try replacing -180 with -179 instead, does it change the outcome?

1 Like

Should work now that I think about it! I’ll mark this as solution for now, since considering ROBLOX Vectors, yeah this might be it. ^^

Update: That works, that just gives me OCD in so many ways… it stops an at odd number,

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.