Untouched Parts in Blender -> Roblox

I was working on an animation for throwing larger items in my new upcoming game I’m working on. Its set into three (3) separately made animations. Here’s the pullback

I’m having an issue with animations in Roblox Studio. When I animate only certain parts of a rig (like the arms), the rest of the body (like the legs) gets overridden instead of continuing to play other animations (such as sprinting).

Previously, I created a throwing animation directly in Studio, and it worked as expected — the arms animated while the legs continued their movement animation. However, after importing a new throw animation from Blender, the untouched parts of the rig no longer behave the same way and seem to be affected by the animation.

How can I set up or export my animation so that only the intended body parts are affected, and the rest of the rig can continue playing other animations?

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should not this be in blender’s support forum?..

can you possibly open imported animation in animation editor and remove tracks you don’t need?..

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Ahhhh shoot, thanks. I genuinely didn’t think of that-