Recently, we have noticed that our Untracked Memory has went up to 700, causing a significant jump in memory used by our game. After trying to track down where Untracked was coming from for a while, one of our scripters made an empty baseplate, and checked untracked memory. Sure enough, untracked memory had defaulted at 500mb. After this realization, and checking other games, we also noticed that memory usage had increased significantly by every game we tried.
A significant part of this bug is that untracked memory only appears in live games, and not studio. Studio shows untracked memory as 0 mb, while in game it can be 500+ mb
I expect that untracked memory should not be skyrocketing to 500mbs, like it was a few days ago. This started happening at around October 17th, with untracked memory staying at 0 even in all games.
It happens in all devices, I have windows 11 and it will happens and I’m not the only one, multiple players of my game report this issue too thinking it’s something we mess up but it’s since roblox client updated.