I am experiencing strange physics slowdowns when near a moving platform. The platform consists of two parts, a serverside object and a clientside one. The serverside object does not handle any collisions, and is manipulated by the client via CFraming. The clientside object is a duplicate of the serverside one, but follows the serversided platform’s movements using AlignPosition and AlignOrientation.
Expected behavior
I don’t think this physics slowdown should happen. I have an assumption that its somehow network related, given the setup of the platform system as explained above. In theory, there shouldn’t be any issues at all. I believe my setup is reasonable and not overtly strange.
Private video attached.
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