While we will do our best to address a wide range of inquiries, please note that questions unrelated to these specific topics may not be answered so that we can keep the discussion focused.
For this AMA, we welcome back Matt and Nick, and joining us for the conversation is our Chief Creator Ecosystem Officer, Vlad Loktev.
@RbxRocketMan – Matt Kaufman, Chief Safety Officer
@skywise84 – Nick Tornow, Senior VP of Engineering
This is a recipe for disaster. Forcing developers to pay 60 dollars a year, which can be a lot for some people, and then having a discussion with them It’s gonna be chaos
A lot of developers are minors, some even not old enough to work, and there are people in much poorer countries. Roblox also doesn’t do the regional pricing as they do with game passes.
Is it planned that payments can be made using Robux earned by developers without a separate external payment system? There are several countries where external payments are not possible.
The free thing is what roblox had that nobody else had. Now that it’s going to be gone, it’s more worth to wrap up and publish remaining projects and then move to give my id to a more trustworthy/stable platform like steam. If I’m going to pay, I’ll put the money towards the best place to go.
So you guys really think it’s going to do anything ? Because seriously those past few months show otherwise. So why continuing ? I do get the idea that Roblox is a global platform now, but this doesn’t mean you have to make some uncessary changes to it and ALWAYS under the belt of “children security”.
At least we are finally being allowed to speak our opinions. I actually think this change is good and people just complain because it’s something new, but it will do the exact same thing it did for UGCs, weed out bad actors and bad games and keep majority of the actual good and serious games on the platform. This is also a huge win against those disgusting social cndo games and their horrible creators. Hopefully this will allow it to be where we can more easily find offenders such as those and put them behind bars asap.
I’m optimistic. Roblox is actually really truly seeming to want to protect kids. It’s unfortunate they are in a damned if they do damned if they don’t situation, but better to go and act than not in my opinion.
The hate will subside and this will all be the new norm. Pretty much all other game creation platforms have strict age, identification, and moderation in place, Roblox is just late to the party. But as a serious game creator looking to make actual fun, new, and different games for this platform, and am also for protecting children from bad actors, these changes I see as wins in the long run. Just gotta brace through the storm at this moment.
Like I said, these changes should’ve been here day 1, they are just getting hate because people are used to the unhinged freedom and openness this platform gave to users for so long.
Roblox is so focused on investors, they’ve ruined their whole vision
A lot of people use Roblox Studio because it is free and easy to use, especially for kids. Now, if you’re under 16, you’re forced to buy a MONTHLY fee, which can be expensive for you depending on your age, state of living, and location.
Steam has a $100 fee to list a game. You are refunded that $100 though once your game has made enough money, and you’re not restricted to using one engine and can publish your game anywhere else if you want to.
Roblox, on the other hand, is only full of games made using Roblox Studio, and you have to pay a monthly fee that can stack up over time to way over Steam’s price, with absolutely no refund or way of publishing your game on another platform.
Some countries aren’t even eligible for Premium (which probably also affects Plus), take Vietnam for example. While Roblox could’ve made an exception for those users, in this case it seems like they probably won’t make an exception.
Please ensure this is not just a question and response - reiterating the changes/merely explaining it in more detail. We want to share feedback and hear that you are listening, taking it in, and reassuring that our feedback is actually being considered, not just boilerplate responses.