Upcoming Launches for Avatar Creators


Hi Creators,

As we begin 2026, our shared mission has never been clearer. We are building a platform where every user can express themselves authentically. For our players, this means an infinite canvas for identity. But for you, the avatar creators powering this ecosystem, it means something even more powerful: the ability to create for everyone and earn from everywhere.

We are committed to providing you with the tools to serve all players, regardless of how they choose to express themselves. The roadmap below is designed to unlock new creative frontiers like Makeup and Animation Packs, while simultaneously launching new economic engines like Marketplace Select and Timed Options to help you build sustainable businesses. We are excited to announce new features to make publishing and selling avatars and avatar items easier, and to make discovering your creations more seamless. Ultimately - our goal is to help avatar creators create and sell cool assets, bringing more economic opportunity to the people producing these items and more ways for users to express themselves on the platform.

Making Avatar Creation Easier & More Expressive

  1. Makeup (Early 2026) - We are launching a new category for Avatar Makeup, bringing a new level of self-expression for users and new economic opportunity for creators. Creators will be able to publish and sell full makeup “looks” - combining eye, face, and lip - and users will be able to discover, try-on, and purchase these looks on Marketplace and inside experiences. Makeup looks will be entirely transferable across all Dynamic Heads on the platform.



  1. Animation Packs (Mid-2026) - Following up on the launch of creator Emotes last year, 2026 will bring about creator-published Animation Packs. Animation Packs overhaul a user’s core locomotion style, changing everything from their run and walk cycles to their swim and climb animations. Like Emotes, Animation Packs will be subject to a price floor.



  1. PBR Alpha (Mid-2026) - PBR allows you to create high-fidelity accessories, including hairstyles, with additional reflective effects and more realistic shading. We launched PBR for accessories in July 2025, and are following up that launch in mid-2026 with PBR Alpha, giving creators the opportunity to publish and sell semi-transparent or semi-translucent avatar items.



  1. Emissive Maps (Mid-2026) - Later this year, avatar creators will be able to publish and sell avatars and avatar items that utilize emissive maps - resulting in assets that glow and emit light.



Connecting You to Your Ideal Audience

  1. Avatar Shops (Late 2026) - Creators can customize a shop module on their profile page, allowing for curating collections of avatar items. Shops can be discovered via links that can be shared outside Roblox.



  1. Dynamic Merchandising Categories (Mid 2026) - We will begin rolling out a new category system that proactively identifies and groups your creations, which also makes it easier to add new dedicated categories such as Props and Arm Accessories. By ensuring every asset is accurately labeled, we can protect the value of your work from unfair price-cutting and ensure that shoppers can easily find exactly what you’ve created.

Increasing Economic Opportunity

  1. Marketplace Select (Early 2026) - A new surface dedicated to distributing high-quality, unique items. Marketplace Select will automatically detect and promote high quality avatar items that meet objective technical standards, such as PBR advanced materials and optimized mesh quality.



  1. Timed Options (Early 2026) - Beginning in early 2026, we are testing time-based avatar items, which allows creators to offer avatar items at a lower price for 3, 7, or 14 day periods. Timed options will give more users the opportunity to try out avatar items before purchasing, and open up purchases from more cost-conscious users worldwide. We will begin testing with a few categories before expanding to more later this year.



We will provide updates with more details for each of these initiatives when they are ready to launch. In the meantime, we would love to hear your questions and/or feedback in the comments below,

Please note that this is a list of upcoming launches that we have high confidence will ship this year. It’s not meant to be a comprehensive list of all features we are working on.

Thank you!

138 Likes

This topic was automatically opened after 10 minutes.

Apparently, the “shared mission” for 2026 is to see exactly how many micro-transactions we can fit onto a single character model before the engine gives up. We’ve moved past shirts and pants; we are now literally monetizing the ability to put on lipstick and walk across a room.

This is a very long-winded way to say “Rentals.” It is honestly impressive to frame “Rent-to-wear” as an “opportunity” for users. There is zero overhead to digital items; they don’t wear out, and they don’t take up shelf space. The only reason to offer a 3-day “trial” for a digital hat is to normalize the idea that users shouldn’t actually own anything they pay for. We’re bringing the worst parts of the real-world housing market into a Lego game.

“Objective technical standards” is corporate-speak for “the specific hyper-realistic art style we want to force everyone to use.” By creating a VIP tier for assets that meet your specific criteria, you’re essentially telling the community that the “authentic expression” mentioned in the intro only counts if it looks like a PBR-heavy tech demo.

Calling a free market “unfair price-cutting” is a bold move. If a creator wants to sell an item for 5 Robux to make it accessible, that’s their choice. Stepping in to “protect the value” is just a polite way of saying you’re enforcing price floors to ensure Roblox gets a bigger cut of every transaction.

Summary: This roadmap isn’t about “creative frontiers”; it’s about finding 50 new ways to charge users for things that used to be free (like walking) and ensuring that “ownership” is replaced by “temporary access.”

Guys, here’s what the non-corporate rewrite of this post is:

[Update] 2026 Roadmap: The “You Will Own Nothing” Update

Hi Income Generators,

As we begin 2026, our shared mission has never been clearer: We need to find a way to monetize the pixels we missed last year. We realized we weren’t charging you for your eyelids or your walking animation yet, and frankly, that was money left on the table.

We are committed to providing you with the tools to “serve all players,” which is corporate-speak for “creating 50 new micro-transaction categories.”

Making Avatar Creation More Expensive & Segmented

  • Makeup (Early 2026): We are finally introducing Lipstick DLC. Why let users color their faces for free when we can force them to buy “Eye Shadow” as a separate asset? We are thrilled to introduce “Pay-Per-Blink” economics.
  • Animation Packs (Mid-2026): Walking is now a premium feature. We are officially outsourcing the basic movement of the game to you, but don’t worry—we will enforce a Price Floor. This ensures that no matter how cheap you want to sell an animation for, we guarantee it costs enough to make our cut worthwhile.
  • Emissive Maps (Mid-2026): We heard you like performance. We are ignoring that. Prepare for every lobby to be filled with neon-glowing “Flashbang” avatars that drop your framerate to single digits.

Connecting You to Your Wallet

  • Dynamic Merchandising: We are rolling out an AI that “proactively identifies” your items to stop “unfair price-cutting.”
    • Translation: Price Fixing. If you try to sell your items too cheaply to be nice to players, our system will flag it to “protect the value” (protect our margins).

Increasing Economic “Opportunity” (For Us)

  • Marketplace Select: A VIP section for items we decide are “high quality.” If your art style doesn’t match our arbitrary “objective technical standards,” enjoy rotting in the search results of the standard marketplace.
  • Timed Options (The “Digital Landlord” Update): This is the big one. We are introducing Rentals.
    • Why let a user own a shirt for 50 Robux when they can rent it for 3 days for 10 Robux?
    • We are bringing the “Subscription Service” model to virtual pants. Our goal is a future where users own absolutely nothing and have to renew their outfit subscription weekly.

Stay tuned for more ways we are turning players into tenants!

— The Monetization Team

186 Likes

I’m looking forward to being able to upload UGC Animation Packs, Will there be a cooldown on uploading them similar to UGC emotes or…?

10 Likes

awesome roadmap! many features I’m super excited for :cowboy_hat_face::cowboy_hat_face::cowboy_hat_face::cowboy_hat_face:

especially alpha & emissive pbr :eyes:

23 Likes

Biggest strawman ive ever seen on the devforum

13 Likes

these are all cool features. that being said,

servers feel dead with all the chat limitations but at least i can stare into the void expressively :sparkles:

55 Likes

pbr alpha and animation packs are huge :exploding_head: :exploding_head:

5 Likes

While makeup is getting released, is there any news for 2d/classic faces being officially launched into the marketplace? As about 90% of the weekly top selling “dynamic” heads are static faces, and officially supporting creators for this would be a great plus for both creators and players alike.
(Even if it’s against the anthro avatar push Roblox is doing)

24 Likes

Are there any upcoming plans to increase the maximum resolution for PBR maps to 1024x for accessories?

While I am interested in releasing high quality PBR accessories, I am worried that they will become obsolete when we get access to higher quality texture maps.

5 Likes

Holy doompost.

I never knew it was possible to only get negatives from this.

31 Likes

I’m also curious about what the current agenda is for the existing classic faces and how they’ll be migrated to dynamic faces.

I’ve seen some of the “test models” and they look pretty chopped (they’re however likely unfinished) so I’m hoping that we’ll always still have the ability to revert to the classic 2d look, including new owners of these faces.

The face limited market will absolutely crumble if there’s no way to get the intended look people bought them for :broken_heart:

15 Likes

Are there any updates regarding classic faces being converted into dynamic heads?

9 Likes

Can Roblox provide an update to the dynamic faces under development? The limited faces that are being converted into dynamic heads?

6 Likes

Never thought it would be even possible to be such a negative guy. This also feels like an AI generated reply too, lol.

6 Likes

There were already issues when UGC emotes launched. Now Roblox will soon allow UGC animation packs.

Is this the return of Rental items on the catalog?

4 Likes

Will animation packs be as restricted as UGC emotes currently are? A lot of perfectly normal animations are unable to be uploaded as an emote due to the validation system being a bit overtuned, and I’m concerned the same will happen with animation packs.

6 Likes

Have you thought about trying a “Free Trial” feature for the rentable clothes? Like 24 hours free, after that your prompted with the option to buy the clothes

9 Likes

Wait what?! Are we actually going to be able to publish anim packs?!

1 Like

Finally! Transparent accessories! I’ve been waiting for this for a long time. Same with emissive maps.

Will creators be able to choose their timed periods offers? For example, can I set 5 days for 25 robux? Or will this be automated?

Keep it up with updates Roblox. we love you

11 Likes