Upcoming Launches for Avatar Creators

finally some decent news from roblox

Are there any plans on adding the in-game avatar editor anytime soon?

@Aom0136

phumiphathnphkhphn465@gmail.com ข้อความก่อนจัดรูปแบบ

I like these changes, truly, unfortunately, the whole “age verification” thing should not be forgotten. You need to fix this, Roblox. How are you going to expect people to express themselves when you tape their mouth shut?

i really don’t think your complaints into the void are going to do anything for yourself or roblox especially after they said they’re ignoring them

mmf! mmfm mfmf mmmmff mmfffmm fmfmmf!!! mmmfff! mmmffmfmmmmmfff!!

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I hope there is further clarification on “Arm” and “Prop” accessories later on. There looks to be little to no interest from development to do anything further with R6, which is understandable considering the direction customization has been going.

I am thinking they will work the same way as Rigid Accessories? Or at least be wearable on R6 as it is on R15 bodies, maybe with the limitations they have now (ex. PBR absent in R6). It makes sense, as there had been a few “handheld” accessories far back as 2019 that work on both avatar types.

It might be an “obvious” choice for these types of Accessories, but with the aforementioned lack of interest of R6 compatibility, there is no harm in wanting to know about that.

This is Peak :fire:
interesting features im excited using all of them. :sparkles:

I almost forgot about the handheld accessories in the Shoulder category. Always wished there was Arm and Leg accessories that worked for both R6 and R15 so people could make pairs of boots that worked in R6 or a blade holster on the leg or a pair of gloves for the hands. etc

As for how they worded the automatic categorization though… That has me worried. If this is gonna be like the “face / head / hair” accessory deletion wave incident but with changing their categories. That might be pretty bad. Hopefully it just means specific categories of items regardless of where the item is attached.

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As for how they worded the automatic categorization though… That has me worried. If this is gonna be like the “face / head / hair” accessory deletion wave incident but with changing their categories. That might be pretty bad.

That is a concern for me as well. With the limitation of R6-compatible “clothing,” a lot of people have used Shoulder attachments to create things like shirts & sleeves, alongside small “holdable” items or add-ons to arms.

Seeing how Roblox’s (automated) system has been in the past, I worry about how the update will go.

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Just seeing this now but WHAT THE HECK are those ugly player models… can we not have that stuff

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dude, you guys totally had a missed opportunity with these launches… what if we had the ability to create UGC heads that are static, kinda like the classic faces that still dont have a way for UGC creators to officially make… that would be so cool right

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As we begin 2026, our shared mission has never been clearer. We are building a platform where every user can express themselves authentically. For our players, this means an infinite canvas for identity. But for you, the avatar creators powering this ecosystem, it means something even more powerful: the ability to create for everyone and earn from everywhere.

so… what if i want to authentically express myself with a classic 2d roblox face, or a 2d UGC face. OOOOOH NO… i guess i’m only allowed to “authentically” express myself in the way YOU want me to.

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Since we’ve now realized that faces may not be the best language for communication and expression- we’re now launching our brand new update: dynamic musculoskeletal bodies! with this new feature, we now use generative ai to dynamically move your character’s body based on your voice chat! oh and by the way with the launch of this new update, we plan to remove r6, r15, classic clothing and your will to live!

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We are removing every rig type to align with our vision of ascending past the need of a physical representation of our likeness in the metaverse

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File this one under posts that have unfortunately aged extraordinarily well.

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You have absolutely no idea what you’re talking about. You think the problem is price floors existing but that’s not how it works. First of all without a price floor everyone will race toward the bottom benefiting nobody.

The actual issue isn’t price floors existing but that they encourage way higher pricing because starting at the price floor you only get 30% whereas if you charge more you get up to 70%. This obviously doesn’t work because buyers are somewhat greedy. Your rant trying to flame Roblox for anything is still pointless and you need to get an actual job.

I am not being overdramatic, in fact I was not dramatic enough.

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has there been any new news around animation packs since this post?

Nah nothing new yet. Just that it’s coming in the middle of this year

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