Update Ambient Occlusion on Xbox

Problem: (Xbox uses SSAO; We want Visual Parity: make it HBAO)

A bug report was made about Xbox using different ambient occlusion.

Why in Feature Requests? (Behavior is By-Design; We Ask for Change)

From a Roblox staff member:

The Ask

Update Ambient Occlusion on Xbox to be HBAO, not SSAO.


Aside: If more needs to be added/clarified, feel free to let me know. I could include “as a roblox dev it’s impossible to have visual parity with Xbox when the AO is different, and we care about that”, but the info is the same, despite the difference in format, I feel.

12 Likes

might be for performance reasons that they havent yet. pretty sure mobiles the same

hbao is a bit more performance heavy than ssao from what i could see. and only reason i can see them having not done this on console is because of xbox one and ps4. might be wrong tho

4 Likes

xbox one and ps4 should use ssao and xbox series and ps5 should use the new hbao, thats a good compromise imo