Problem: (Xbox uses SSAO; We want Visual Parity: make it HBAO)
A bug report was made about Xbox using different ambient occlusion.
Why in Feature Requests? (Behavior is By-Design; We Ask for Change)
From a Roblox staff member:
The Ask
Update Ambient Occlusion on Xbox to be HBAO, not SSAO.
Aside: If more needs to be added/clarified, feel free to let me know. I could include “as a roblox dev it’s impossible to have visual parity with Xbox when the AO is different, and we care about that”, but the info is the same, despite the difference in format, I feel.