Update on Safety & Privacy: Introducing Scoped User Identifiers

Only people that want this sorta “privacy” is usually doing something that warrants being banned. Lol

I know that this might not be right palce place to ask/demand this, but, this is the only active topic on User object, so I must as: as far as I know, User objects mainly contain the scoped UserID and a string used for serialization. soo…is it possible to make the User storable in SharedTables? That would be really helpful if possible.

On another note, can you please address data concerns?

If we notice a player with unusually large data amounts, I’d like to know who that player is as part of the effort to identify and contain the exploit.

The opposite direction may also apply: a player may have an issue with their data, and I’d need to know their scoped UserId to actually investigate the issue.

These are two quite critical issues that need to be addressed before the full rollout. Others have identified similar problems too.

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Please release :sob: :pray: We need these.

You guys rather flag and remove the post I made about “Baddie” games, but don’t delete them. Classic Roblox. Your priorities are exactly why Dollhouse games are plaguing the platform and why Condo players love this update.

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Let alone silencing others for calling out them defending problematic people within the community, or exposing what goes on here.

They keep trying to flag my posts calling them out on their “safety”. Apparently I hurt these Billionaire’s feelings. If they still even have human emotions.

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Out of all the updates so far this is by far the WORST one, this will in effect kill cross game moderation and external data storage.
Many creators opt to use external databases such as MySQL, MongoDB, etc… This allows for data such as a ban list or a points system to be utilised cross different games, and in most cases thease “different” games are usually part of the same community and created by the same people.
Lets not forget that this will also kill off a certain ban list used by many games to prevent bad actors joining. :thinking:

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Is the Player.User property supposed to be exclusive to servers only? I’ve ran into this issue when migrating my code’s Roblox API calls to use Player.User instead of Player.UserId since that’s what the documented type should be.

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