So I have a custom character model, all configured and ready to go with attributes, folders, and other necessities each player should spawn in with.
We’re making a change to where we want the players’ appearances to reflect their avatar. I thought I could easily achieve this using HumanoidDescriptions.
Just one caveat. Apparently, applying a description disregards the player’s package and/or body type. In my custom character, it still uses the old body type disregarding what my character has equipped. (The custom character is currently using a package, can’t remember the name of it.)
Is there any bypass to this? It’s going to be such a headache trying to manually add in all the attributes and such to newly spawned characters
Thanks for any advice.