Updating a StarterCharacter's appearance to mimic the player

So I have a custom character model, all configured and ready to go with attributes, folders, and other necessities each player should spawn in with.

We’re making a change to where we want the players’ appearances to reflect their avatar. I thought I could easily achieve this using HumanoidDescriptions.

Just one caveat. Apparently, applying a description disregards the player’s package and/or body type. In my custom character, it still uses the old body type disregarding what my character has equipped. (The custom character is currently using a package, can’t remember the name of it.)

Is there any bypass to this? It’s going to be such a headache trying to manually add in all the attributes and such to newly spawned characters :sob:

Thanks for any advice.

So I tried making a fresh StarterCharacter using the rig creator plugin, and that did the trick actually.

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