You can run through the player’s data and check for inconsistencies based on a template. Here’s an example:
local defaultSkills = {
Ice = {Skill1 = 'Freeze', Skill1Owned = false,
Skill2 = 'Ice Breath', Skill2Owned = false}
}
function CheckConsistency(sample, template)
for a, b in pairs(template) do
if sample[a] == nil then
sample[a] = template[a]
end
if type(b) == 'table' then -- loop through any nested tables as well. In this case, 'Ice' is a nested table
CheckConsistency(sample[a], template[a])
end
end
return sample
end
local updatedInfo = CheckConsistency(YourDataHere, defaultSkills)