Updating Marketplace Policy for Heads

[Update] February 13, 2026


Hi Creators,

On Roblox, self-expression is foundational to how users show up. This is powered by you, the global creator community who craft the avatars and items users equip to express themselves in Roblox. The Marketplace Policy for Avatar Heads is intended to provide players with a canvas for identity and build a consistent foundation for the next generation of avatar features. We are updating this policy to better achieve that goal, and improving our validation approach. To help with updates some Avatar Creators will need to make, we have also made improvements to the Avatar Auto-Setup tool.

Effective immediately, all new Head submissions must include:

  • A Caged Model that envelops the head model to support accessory layering.
  • Defined Eye and Mouth Regions that respond to blink and mouth open/close animations.
  • Expression capabilities, utilizing the minimum 17 Facial Action Coding System (FACS) controls to visibly express Joy and Sadness.

This update applies to all heads on the Marketplace, including those sold as individual Heads and those included in Bundles. This does not mean every head must look like a realistic human, nor do the eyes and mouth need to look like traditional eyes and a mouth. Our goal is to enable limitless creation, so we welcome solutions that define eye and mouth regions. We also require that FACS controls animate these regions for the corresponding FACS movements associated with them.

This policy ensures when a user equips a Head, they can trust it will function as expected based on their accessories and the options they’ve equipped. For creators, this also ensures heads will function as expected in their experiences.

Implementation Timeline

As a reminder, if you’ve created a Head or a Body with a Head that needs to be updated, you will be notified by email as part of the Marketplace asset update campaign. As a first step, we recommend using the Avatar Auto-Setup tool. Using this tool on your Head will attempt to make it compliant and allow you to review any updates before re-submission. Consistent with the existing update process, creators are not charged when updating assets that they’ve paid already to upload to catalog.

While this policy goes into effect immediately for new submissions, we recognize that some creators will have to update their existing Heads to meet these requirements.

* Effective Today: All new Head submissions must meet these new requirements to pass validation. If you have an existing Head that needs to be modified to meet requirements, you will be notified by email and will be able to update them as part of a new Marketplace asset update campaign that Roblox will run.
* March 3, 2026: Existing Heads that have not been updated and do not meet these requirements will be taken off sale. The catalog asset update campaign will still be open, and you will still be able to update them. Once the updated heads pass validation for the new requirements, creators can put them back on sale.
* Note: Users who have previously purchased these heads will still have access to them in their inventory while they are off sale.
* June 15, 2026: The Marketplace asset update campaign will run until June 15. After this point, Roblox will attempt a best effort to update all remaining Heads to be compliant while respecting artistic intent. Creators will have the opportunity to reject these changes if they do not approve. If heads are not updated by creators or by Roblox, we will remove the Head from user inventories.

How to Update Your Heads

More detailed instructions will be provided in the email for creators of eligible Heads, including how to submit the updates and you can read more details in the catalog asset update post. To run Auto-Setup, follow these steps:

  1. Open Studio: Navigate to the Avatar Auto-Setup tool.
  2. Run Auto-Setup: Use the tool to automatically generate cages and FACS data for your Head models or body bundles.
  3. Test & Refine: Use the preview to confirm that eye and mouth regions for your head properly animate in response to FACS animations. If necessary, use the cage editing tool to adjust the fit around the edges of the eye(s) and mouth.
  4. Submit: Once you’ve updated your Head, re-submit it for approval by following the instructions in the initial update notification email.
  5. Review Documentation: For a deep dive into cage requirements, check out our documentation.

FAQs

Click to expand

What happens if I miss the March 3 deadline?

  • Your item will be taken off sale, but you will still have until June 15 to update the asset and return it to the storefront as part of the Marketplace asset update campaign.

Does this apply to Heads sold individually or also to Heads that are part of Body Bundles?

  • This applies to all Heads on the platform, both those sold individually and as part of a Body Bundle.

Is updating my Head difficult?

  • We’ve made a lot of improvements to our Auto-Setup tool, and in the majority of cases, the tool should provide a Head with valid FACS controls and caging. We encourage you to review the output and make any tweaks necessary to ensure the highest quality Head possible. You may have to export the head asset to a glTF file and make additional edits in Digital Command Control or DCC (i.e. Blender, Maya) if changes to the model are required to produce the desired animation quality.

How will I know if my Head complies or not?

  • We are initiating a campaign to allow for creators of Heads to update Heads when relevant. If you’ve created a Head or a Body with a Head that needs to be updated, you will be notified as part of the campaign.

Does the new Head have to be similar?

  • Yes, the new Head has to be similar to the existing one already published to the Marketplace. The campaign to update your Head will allow you to edit the FACS controls and cage of the Head. You may have to edit the Head model itself to improve the animation of the eyes and mouth, though it is important that the overall aesthetic of the Head is not significantly altered.

When we update these heads does it create a net new asset ID?

  • The Asset ID will remain the same for the updated Heads. This process will be done automatically as part of the asset update campaign.

How should I approach updating my head if it was designed to not have a visible mouth or eyes?

  • A Head does not have to have a traditional set of eyes and a mouth. It needs a cage region to define the eye and mouth areas, and the FACS controls need to animate those regions. You can start by following the steps to run Auto-Setup on the Head to create a cage and FACS controls. In most cases, this will create a Head that passes validation, though you may need to tweak the cage to ensure the edges of the eye and mouth regions are tight around those features.
49 Likes

How are you going to handle updating heads made by inactive creators?

215 Likes

Similar to layered clothing, will we get an email with an autofixed version by Roblox? Or do we need to fully do this on our own. Thanks in advance!

26 Likes

Thanks for destroying the income of thousands of creators. Powering imagination though, right?

Nobody wants your garbage dynamic heads no matter how hard your WEF masters push it.

Here’s a little tip for the clowns running the show behind the scenes:
Take a gander through the top selling heads of all time, what do you see? It’s almost purely 2D faces with your sloptech hidden underneath the static head. Nobody cares that you wasted tens of millions of dollars developing this technology.

Your technology was rejected on launch and players have routinely and consistently rejected it to this day, and no matter how hard you try to push back against the players on your platform, they will resist. They will find new ways, new methods, and if forced, go back to uploading 2D faces as hats/face items. Gonna start handing out miscategorization bans for that?

It actually disgusts me how anti-community and anti-consumer Roblox has become over the years. You guys think if you do it slowly enough, people won’t notice.

We do notice. Your sloptech™ was rejected. Grow up and move on instead of trying to forcibly shove it down everyone’s throats.

IF YOU ARE A CREATOR OF 2D FACES, PAY ATTENTION!!! You can fight back against this by weaponizing Roblox’s self-takedown system against them. Note that they say, they are simply going to take these faces offsale. They are 100% aware of the dominating sales figures 2D faces are pulling, so they are trying to strike a balance of “let’s shove this down everyone’s throat” and “we really don’t want to refund tens of billions worth of robux spent on these 2D faces we don’t like”.

If they go through with this change, make them bleed money to refunds by submitting self-takedowns of your 2D faces. Wait 30 days after the change so you can be sure you are paid out all remaining owed robux, then submit all of your 2D faces for self takedown via the copyright_agent email.

Money is the only language they understand. Make them bleed.

Hey guys, just wanted to update this because I’ve realized something that Roblox has clearly forgotten.

Toy code faces will likely be removed completely, OR if not, unredeemed codes will be worthless as they will award NOTHING! Guess they didn’t think this one through!

1181 Likes

Are there any updates regarding classic faces and limited faces being converted into dynamic heads?

There has been a lot of rumors going around about what exactly is going to happen to these faces and it would be best to clarify the situation.

43 Likes

Ok so let me help understand this


This head above will be removed because it is a 2d face and so cannot show emotions.


And this head above will be removed unless the cat itself shows emotions…

Sounds like a lot of work for UGC creators idk

281 Likes

Why can’t we keep regular heads that do not have dynamic facial features on-sale after this policy change? This feels directly targeted towards people uploading Textured faces solely (Like Default smile as example), and really just seems to attack that sort of UGC.

I do not like Dynamic heads myself, Given that expressions do not even WORK when utilized in R6 OR R15 oriented games. This is a huge disappointment to the Roblox team regarding this. Unless you allow UGC heads to have the default expression as they were shown on the website. This change seems forceful and not benefitting the developer or the consumer (Given we already can preview if the heads are dynamic on the website.)

265 Likes

what controlled y’all to think this would be a good idea

391 Likes

genuinely no one asked for this change… what’s the point??

391 Likes

Here, let me translate this into regular person speak. “We don’t agree with your aesthetics, and we’re egotistical”

326 Likes

what the hell? no, just.. no. let people have their 2d faces, because they’re much more expressive than the 3d uncanny hellscape.

209 Likes

Well, there goes my entire income I make from Roblox :smiling_face_with_tear:
Why can’t you make a section for static head or “Classic Faces”? By looking at the dynamic head section on the catalog, the best selling is pretty much all static faces. The userbase obviously loves using them. :broken_heart:

347 Likes

Will the owners of these items have their robux refunded?

123 Likes

Then why the hell haven’t they opened creation for UGC Classic faces? Oh right, because they hate their past.

126 Likes

If self expression powered by creators is so important, why ban static faces outright? Especially if it is obvious that is what the community wants? Why not make it so classic faces can be made instead of forcing all older classic faces offsale and forcing people to use dynamic heads?

134 Likes

“Powering Imagination” until it doesn’t please the investors

217 Likes

It’s strange how Roblox keeps adding updates that not only hurts the community but straight up hurts themselves as well. Why can we not have two versions of heads? Dynamic Heads and Classic Heads. One with animations, one with static 2d faces. More money for Roblox, more freedom of choice for users.

This makes zero sense.

159 Likes

my avatars typically RELY on 2d faces. they’re MUCH more expressive. in fact, i think trying to make every face “dynamic” inherently removes expression, because of how janky the system is and how uncanny the expressions look.

108 Likes

Because they hate old stuff, need to say more?

67 Likes