You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I would like to achieve something like Parkour’s (by hudzell) tutorial animations: Video
What is the issue? Include screenshots / videos if possible!
I can’t seem to find any way to record in-game gameplay and upload it as an animation. From what I’ve seen, the game has folders as keyframes and inside they have LookVector values, position, and others.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried looking on YouTube, looking on the Developer Hub, searching it up on Google, yet no solution was found.
(Sorry if I used the wrong category, I’m new to the devforum)
Yes, but the game I linked has the exact animations as the ones that play during gameplay, as if the creator somehow recorded gameplay and converted it to an animation.
They did not. They simply just animated a ragdoll and make it play on the server to run the animations. That simple. Just grab a ragdoll, animate it, and run the animation. Easy.
I’m saying that it’s not possible to convert gameplay to an animation. I’ve seen some images showing that the animation folders consist of “Keyframe” folders that include values such as the LookVector of the character, position, rotation, and more.
There might be some genius way to do this, maybe a plugin or something, but for now I’ll just try using PathfindingService or try to animate it myself (though I suck at animating)
Hey, @ItzMeZeus_IGotHacked, what you’re saying is esentially wrong.
The way they did is is by storing a lot of CFrames and saving them every render. Why you are not right is because most of these “recordings” are UGC.
Every frame, using RunService, they stored every limb CFrame in an order, and them encoded it and saved to a DataStore. I don’t know how it was done, yet, but I think I can manage to do that.