Now, Im not sure if this is a bug, and even if it is, i cant post in Bug Reports.
So i have a hitbox system using Spatial queries, so i have to detect if the tool/player using the hitbox is destroyed, If they are destroyed normally (Destroy()) then the hitbox disappears, All good, However, If they leave, The hitbox doesn’t go away, And the prints do not print.
I have tested on a different script (server script) and detected when a player joins, and their character spawns (This works, dont worry) And then set up a .Destroying connection, it didn’t work
What is going on? I thought this worked before, So now .Destroying doesn’t work if a character is removed due to their player leaving.
I know i can probably just do .CharacterRemoving, But still, I’d like to know if there’s a fix for this.