For the past few months I’ve been dedicated to make a retro-inspired roblox combat game of my own. Similar to item asylum & others, this game uses a randomizer system, every respawn you get a new set of 2 weapons! You will always spawn with a sword (which makes 3 slots total).
I have tried to balance the current set of weapons to make it fun and fair for everyone, and to encourage the usage of mixing up the playstyle and not relying on the sword.
Every kill gives you tokens, and in return you can use tokens to buy weapon skins! There may be a future more important use for token, but I’m not sure yet. The subspace tripmine gamepass works, which adds a fourth slot to your weapons. Since I have not focused on that aspect of the game yet, I only added basic functionality and it needs to be balanced.
A bunch of the inner workings and systems such as the UI, music, and map switching are still very primitive, and feedback would be appreciated!! This game is still VERY buggy, but playable!
If no one is online? Bring a friend to test too, it’s hard to test solo and it’s best with 3 people minimum.
As soon as I joined the game, I noticed that the UI was getting cut off on my screen (I’m playing on a phone). Overall, the UI could use some improvement. I wasn’t able to test much since there were no other players online, but that was my first impression.
got bored decided to rate heres some bullet points
gameplay:
nobody else was with me so i can’t do a super in depth rating here, but the combat seemed ok
some weapons are outright just roblox gears though so maybe change them a little bit
animations:
the walking animation is super unnatural the arms should move at least a little
all the other animations are fine, the only complaint i have is that some of them are a little inconsistent (ie the roblox gears and the knife have a completely different feel to everything else)
UI:
overall ok, some spacing + scaling issues exist
i would recommend in the shop adding some kind of description for the items because right now i just see “italy” and have to come to conclusions about what it looks like
some of the weapons didn’t have the same cursor as everything else, which messes with consistency
i literally didn’t notice the options button for a solid 5 minutes because it was behind the healthbar pls fix
bugs:
trowel has infinite range
some UI scaling and positioning is a little off, doesn’t scale with screen size
when i first joined i had a set of items even though i didn’t spawn in yet
idk if this is intentional or not but on the SFOTH map i couldn’t walk up a set of stairs without jumping first for some reason
when i collect a coin on doomspire map it says +1 but then gives me 5 tokens
overall:
nobody else was there so i can’t really properly rate the combat but it seems ok to me
i would recommend trying to differentiate yourself more because right now what i see is “retro randomizer game with skins”
overall 6 or 7 out of 10 probably could play for a while with some friends but would get repetitive quickly. of course ik it like just came out so im sure you’ll add more as time goes
Thank you everyone for the current feedback! I appreciate it a lot as it tells me where I need to improve and work on the game some more. Here is my current list of things that need changing and I will be progressively working on them
The UI needs improvement and I will try to rework most of the mobile UI to be more bearable
Fix walking and running animation (yeah, i made the walking one myself not too good at animating)
Fix weapons to be more enjoyable, fix bugs with weapons
Fix wording with mechanics
Rework the skins menu to either add descriptions or proper sword images
They were usually decals from the toolbox because I don’t really know how to make sword decals look like the image below
I’ll end up removing this as this was a test for custom priced weapon skins
I will try to add more weapons and diverse out of roblox gears, although the inspiration is based around that. Also, when I am comfortable with reaching the Beta phase of this game, I’ll add more cosmetics like emotes too.
Can you please elaborate on this issue? I haven’t had it and it’s confusing me. If you can replicate this bug again please let me know
basically when i first joined i had items in my hotbar even though i didnt spawn in yet, its a really minor bug honestly but still technically a bug so
(maybe it only happens sometimes cuz i just rejoined to check and it didnt happen idk)