Hi, I was making the script for the camera of an extinguisher but It isnt working, The extinguisher doesnt even move and It goes invisible if you look up.
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local revolver = script.Parent
local camera = workspace.CurrentCamera
local player = Players.LocalPlayer
revolver.Equipped:Connect(function()
print("equped")
local RunService = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local PlayerMouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local Character = Player.Character or Player.CharacterAdded:Wait()
local Head = Character:WaitForChild("Head")
local Neck = Head:WaitForChild("Neck")
local Arm = Character:WaitForChild("RightUpperArm")
local Shoulder = Arm:WaitForChild("RightShoulder")
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local NeckOriginC0 = Neck.C0
local ShoulderOriginC0 = Shoulder.C0
Neck.MaxVelocity = 1/3
RunService.RenderStepped:Connect(function()
local CameraCFrame = Camera.CoordinateFrame
if Character:FindFirstChild("UpperTorso") and Character:FindFirstChild("Head") and (camera.focus.Position - camera.CoordinateFrame.Position).magnitude <= 1 then
local ArmLookVector = Arm.CFrame.lookVector
local HeadPosition = Head.CFrame.p
if Neck and Shoulder and (camera.focus.Position - camera.CoordinateFrame.Position).magnitude <= 1 then
if Camera.CameraSubject:IsDescendantOf(Character) or Camera.CameraSubject:IsDescendantOf(Player) then
local Point = PlayerMouse.Hit.p
local Distance = (Head.CFrame.p - Point).magnitude
local Difference = Head.CFrame.Y - Point.Y
Shoulder.C0 = Shoulder.C0:lerp(ShoulderOriginC0 * CFrame.Angles(-(math.asin(Difference / Distance)), (((HeadPosition - Point).Unit):Cross(ArmLookVector)).Y, 0), .5 / 2)
end
end
end
end)
end)