[URGENT] Meshes Randomly deleting themselves and becoming blocks in-game and in studio

After updating my game, some meshes in my game just randomly became null / became white blocks

As i have multiple sub-places under one experience, i just copied all the game files into their corresponding service and then just published. However, upon checking the meshes on the “copied” files, the meshIds seem to be gone, and they just left a solid block behind.


As you can see here.

Furthermore, the meshes seem to be perfectly fine when playtesting in studio, but in-game they cause problems.
The thing is, i know for a fact its not a permission issue. As some of the meshes that had this problem, were uploaded, and published by me. Even some meshes i made myself.

[INGAME] As you can see all the hairs are just not working.

I tried to debug myself a bit, and i found some really weird behaviour.

As you can see, when i ctrl+x and ctrl+v the meshes just delete themselves.
Furthermore, upon more testing, i copied the exact same models into a seperate fresh baseplate place. And then i published and playtested, the models were perfectly fine.

I don’t know if others are having this issue too but this is severely hurting my game, and i have no idea what steps i should take next since its such a weird issue which can’t be recreated.

GAME LINK

I have reverted the update temporarily.
Apologies if this is the wrong category i genuinely dont know which category this even falls under.