[URGENT PLEASE HELP] game lags in live play session but not in studio

My game plays really well in studio with low ping ~45 and low network receive.sent but in a live game, the ping and network receive are SUPER volatile. The ping often spikes up to 1000 and the game lags a TON. I’m very confused as to what could be causing this. Note: I am using streaming enabled with streaming target of 512.
EDIT: I have found that increasing the streaming target reduces the volatility and makes spikes less common and gameplay quite a decent amount less laggy. There are still a few things that lag though and I’m curious as to why increasing the streaming target reduced the lag. How do I know what a good target radius is?

In Roblox Studio, your PC is the one ued to host the server for the playtest.

In live play, its the Roblox servers. Most probably you re doing something too performance intensive in the server for it to be laggy. If yo want to check, do it by checking ScriptProfiler

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But why does lag decrease when I increase target streaming radius?

Roblox Studio servers have something to do about how streaming things work.