I’m currently working on a viewmodel for AL’s Fe Gun Kit V3 and since the gun system is pretty limited, it requires factors to function properly, with one of those factors being the Left & Right Arms of the viewmodel, has to have a SpecialMesh with a MeshId to properly work.
The thing is that, I’m using a Rig from a previous game I made, and it didn’t require a SpecialMesh, so we didn’t put one in the Viewmodel Arms at all. But since the scripting of that game wasn’t finished, due to a lack of tutorials, we have to transition the gun system into Fe Gun kit, and doing that is pretty complicated.
ADDITIONAL/FE GUN KIT PROBLEM
The arms in the previous gun system used to be a Meshpart, which was fine. I actually used Modified SBS to convert it into a part, so that way I can enter the SpecialMesh. The thing is, Fe Gun Kit doesn’t support MeshParts. So if someone could find a way so that it could, that’d solve the whole topic.
The issue I’m having here, is that when I insert an id into the special mesh, it rotates the arms upwards, causing this effect.
And the desire effect is this:
How do I prevent the mesh id rotating the arms? It happens to any mesh I use for these specific arms, I can’t find any solutions. Do I need to open the mesh in blender and rotate it manually? Is it possible to rotate the mesh just through it’s property?