Can I access GUI elements (text label,imagelabels etc.)with UserInputService(KeyPressing)?
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Can you explain a little bit more about what you want to achieve?
When the player presses one key appears a GUI and disappears another
Since UIS is only accessible on the client side, you’ll need to use a LocalScript
to use it:
local Player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local PlayerGui = Player:WaitForChild("PlayerGui")
local GuiToConfigure = PlayerGui:WaitForChild("YourGuiNameHere")
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Key.KeyCode == Enum.KeyCode.E then
GuiToConfigure.Enabled = true
end
end)
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Then, yes. You can use UserInputService
in a LocalScript
to do that.
For Example:
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E -- For example, if a player presses E the frame will be visible.
Frame.Visible = true
end
end
end)
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