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What do you want to achieve? I want to call the function when the player presses “#”.
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What is the issue? It doesn’t detect the input, but when I use “One” instead of “#” it does work fine.
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What solutions have you tried so far? Look at the code.
UserInputService.InputEnded:Connect(function(Input, GameProcessed)
if (UserInputService:GetFocusedTextBox()) then
return
end
if not GameProcessed and Input.KeyCode == Enum.KeyCode.Hash then
print("ooooo")
MoveInterface()
end
end)