UserInputService GameProcessEvent is always true when I press the key “Q” while playing in studio (not ingame)
Expected behavior
the key Q should be printed out because Gameprocessevent is false but instead its true
A private message is associated with this bug report
Hi @Pikachuinfinit,
Thanks for reporting this behavior.
Studio plugins that handle key events and/or shortcuts might cause this issue. Could you please check whether you have any Studio plugin that uses the “Q” key, or any Studio shortcut (under “File → Customize Shortcuts”) that uses this key? If so, try disabling them, restart Studio, and let us know if you still have GameProcessEvent set to true.
Thanks!
Hi, we are closing this report as we could not reproduce the issue anymore. Please feel free to re-open if you have any additional information!