Userinputservice.TouchStarted Event not firing with classic joystick

I was trying to get player input. I tried using the TouchStarted Event for mobile input ,but it didn’t fire when clicking the classic thumbstick. Is there any way to detect when the player is clicking the screen on the thumbstick or the thumbstick movement?

The gameProcessedEvent parameter is true when tapping on UI elements like the joystick. Perhaps you’re ignoring input based on that parameter currently?

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.