UserInputType Enum Touch not working

When adding in UserInputType.Touch, it doesn’t work for some reason. I then tried using UserInputType.MouseButton1 and it worked splendidly.

Here’s the code:

uis.InputBegan:Connect(function(input, processed)
	
	if processed then return end
	
	if input.UserInputType == Enum.UserInputType.Touch then
		
		mouseHoldRE:FireServer(true)
		
		hitAnim:Play()
		print("Began")
		
	end
	
end)

Anyone got a clue?

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well i dont think you can tap a laptop screen like an iPad. Make exceptions for booth ig

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I have published it and tested it on my iPad and it still didnt work…

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