I’ve been reading around about the most optimal way to make projectiles. The most interesting was the use of LineHandleAdornment in a reply by jewelycat, here’s a link to the topic she commented on: https://devforum.roblox.com/t/projectiles-pre-calc-vs-body-movers/28568/22
I would love to know how this works as I’ve never used them before and if this can improve the frame rate of my game.
It seems using this method would be much more efficient than any other alternative.
Jewelycat claims it can handle 1,000 live projectiles with minimal performance hit on a ‘garbage computer’.