Using a Motor6D to attach head to torso causing head to appear inside of torso

Hi, so I needed to change the Weld that was connecting the rig’s head to their torso, to use a Motor6D instead, so the head can be animated. However, when I made this change, the head moved inside of the torso…not really sure why.

What could I do to combat this? I tried this using the Moon Weld Editor, which I thought would do the trick.

Thanks. :slight_smile:

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It looks like it was a plugin issue, I’m guessing it never set the CFrame properties of the Motor6D…weird. I tried doing it manually writing a script to negate the offset and it worked fine.