I am currently in the process of creating a new JJK game on ROBLOX, and one of the skills being used is “Hollow Purple”.
I am currently using a tween to simulate the skill firing forward.
What I’d like to accomplish is that along the tween, anything hit will take damage.
However, I realize this is tricky with a tween.
Does anyone have any solutions or suggestions? I’ve tried Part.Changed and Part.Touched
I’ve even tried combining Part.Changed with Part:GetTouchingParts()) do.
https://medal.tv/games/roblox/clips/NU9xTWk9DVv9s/d1337Al6MXIB?invite=cr-MSxKd0gsMzMzNDI2NDQs
Try workspace:GetPartBoundsInRadius()
with the position of the blast and the radius of the blast.
There is more if you want:
workspace:GetPartsInPart()
workspace:GetPartBoundsInBox()
workspace:GetPartBoundsInRadius()
Instance.new('Part'):GetTouchingParts()
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