Using Animation Editor to animate an object

  1. What do you want to achieve?
    I wanted an animation to play on my model when the game is running, I already got the animation ready but I have no idea how to export it.

  2. What is the issue?
    I got the animation ready here, but I have no idea how to load the animation into the model, here’s my script below.

wait(5)
local animation = script.Parent:LoadAnimation(script.Parent.Animation) -- Script.Parent is the model being animated
animation:Play()

Any help is appreciated!

In animation editor, click the three dots, and first, change the animation priority to something higher than core, so that it plays over roblox animations, then click the three dots again and click export, and export it, and copy the ID. Set the animation as the ID you copied, and all done!

Note: The model needs to have a humanoid part within the model, to make it a “rig”. The problem with that is I believe you need to manually create the joints between arms, and legs in the rig, and it is supposedly a pain.

I’ve tried rigging it now, and it worked out for me! :slight_smile: thanks!

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