Hello! I have been working on an FPS recently and have made good progress, although I have been having some trouble replacing my current arms with a viewmodel, or Rigged arms. I want to have animation for it and can seem to find any tutorials on how to implement it. My animation system currently consists of CFrames but it won’t work for more advanced animations reloading, etc. Please can I get some advice about this from a skilled scripter? I dont want to stop this now.
Part I think is what matters.
--setup weapon data module
WeaponData = require(GunModules:WaitForChild(weapon))
maincf = WeaponData.MainCFrame
larmcf = WeaponData.LArmCFrame
rarmcf = WeaponData.RArmCFrame
--setup arms to camera
LArm = RS:WaitForChild("Left Arm"):Clone()
LArm.PrimaryPart = LArm:WaitForChild("Main")
LArm.Parent = cam
for i, part in pairs(LArm:GetChildren()) do
if part:IsA("BasePart") then
part.Anchored = true --Make all the parts anchored so it won't fall off
part.CanCollide = false --make all the parts can't collide so the character won't fly
end
end
RArm = RS:WaitForChild("Right Arm"):Clone()
RArm.PrimaryPart = RArm:WaitForChild("Main")
RArm.Parent = cam
for i, part in pairs(RArm:GetChildren()) do
if part:IsA("BasePart") then
part.Anchored = true --Make all the parts anchored so it won't fall off
part.CanCollide = false --make all the parts can't collide so the character won't fly
end
end
--setup weapon to camera
WeaponInHand = GunModels:WaitForChild(weapon):Clone()
WeaponInHand.PrimaryPart = WeaponInHand:WaitForChild("Handle")
WeaponInHand:WaitForChild("Muzzle").Fire.SoundId = WeaponData.ShootId
WeaponInHand.Parent = cam
for i, part in pairs(WeaponInHand:GetChildren()) do
if part:IsA("BasePart") then
part.Anchored = true --make all the parts anchored so it won't fall off
part.CanCollide = false --make all the parts can't collide so the charcter won't fly
end
end
end