Hey guys!
I’m currently creating a procedural animation system and require to be able create a function in which can interpolate one joint to another in bicubic fashion.
The reason I need this is to make animations much more smooth, but have been unable to figure out, how to create this function due to my lack of knowledge in bezier curves (and largely math), searched on devform and other websites and have gotten nothing, it would be nice if someone can explain how I can achieve this method of interpolation.
Thanks in advance…