
I add a body velocity that launches them and after 1 second I anchor them and print the position of HRP.

However they don’t match up?
This is body velocity not bodyposition so this is just pushing the player with 100 velocity
Yes but body velocity changes position I’m pretty sure and I’m printing position however the printed position is not the actual position
Yes by pushing the object it moves it, changing the position
yes and I’m printing that position after the player has been pushed however the printed position is not the players position
Oh sorry I missunderstood call a wait before the print

nothing has changed
Hmm strange I’m unsure how to help
ah it seems that this is only a issue on the client. The body velocity is made on the server as you can see from the output. Any ideas on why this happens?
Perhaps server client latency this cant really be helped
mm I don’t think that should be a issue?
What exactly are you aiming for
just for them to float up and a ball to spawn at their position
You want the player to float up then spawn a ball at where they are?
that is correct characters limit
What is the print you ran to check the position
you can see print(HRP.Position)
Ah yes just noticed, hmm give it a try and see how it goes
What no that’s the code thats already running
So you have implemented the ball spawning and the position is off?