Using body velocity position out of sync?

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I add a body velocity that launches them and after 1 second I anchor them and print the position of HRP.
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However they don’t match up?

This is body velocity not bodyposition so this is just pushing the player with 100 velocity

Yes but body velocity changes position I’m pretty sure and I’m printing position however the printed position is not the actual position

Yes by pushing the object it moves it, changing the position

yes and I’m printing that position after the player has been pushed however the printed position is not the players position

Oh sorry I missunderstood call a wait before the print

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nothing has changed

Hmm strange I’m unsure how to help

ah it seems that this is only a issue on the client. The body velocity is made on the server as you can see from the output. Any ideas on why this happens?

Perhaps server client latency this cant really be helped

mm I don’t think that should be a issue?

What exactly are you aiming for

just for them to float up and a ball to spawn at their position

You want the player to float up then spawn a ball at where they are?

that is correct characters limit

What is the print you ran to check the position

you can see print(HRP.Position)

Ah yes just noticed, hmm give it a try and see how it goes

What no that’s the code thats already running

So you have implemented the ball spawning and the position is off?