I have a dragging mechanic in my game that fires an action whenever the mouse goes over a clickdetector. This works just fine when using a mouse, but when testing or emulating with any touch-based device (e.g. iPad, iPhone) the ClickDetector’s .MouseHoverEnter event doesn’t fire while dragging.
I looked through documentation and didn’t find any similar events but for touch input. What can I do for a workaround?