Using ClickDetectors through ScreenGUIs

I have a ScreenGUI with some visual effects (vignette, static), and I’m seemingly not able to use ClickDetectors because they have higher priority than the ClickDetectors. I have Active set to false on all of them. I know I’ve done this before, but I can’t seem to remember how I did it. How do I fix this?


Just use ImageButton or TextButton

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Forgot to update. I found the solution. It had nothing to do with the on-screen GUIs and instead was how far away from the ClickDetectors I put the player’s Character. I set the ClickDetector’s MaxActivationDistance to an unreasonably high number and it fixed the problem.