Using ClientCast, but is there any way to make static hitboxes?

Im using clientcast to create a punch hitbox on the client -stopping my hitbox lagging-. I dont know weather i should use workspace:GetPartsInParts either. Any help?

They aren’t static…

they are supposed to be used in loop (since you fire them, not connecting to get arguements althought you put it to local to get Instances which are hitted)

and you could try make your own system hitbox, however it do be slower or faster (depends) than roblox built-in (there is resources which uses Attachments as source of hitbox)

best for you is to let client sent to remote-event and server check if client-hitbox is valid to values of hitbox (and etc) then procceds (Using any methods of WorldRoot which workspace is inside as child of it)

honestly no idea what this means, im kinda an idiot oof. ive been using workspace:GetPartsInParts() and it seems to have resolved it so far