Hey guys,
So I’ve been trying to recreate an effect similar to Tower Defense Simulator’s old Hidden Wave intro. Here is the effect:
https://gyazo.com/891bf8607af35ecfb7f7de9ec7a38248
I’ve been trying for the past hour to figure out how it’s done, through both highlights and ColorCorrection effects.
(I have the Saturation set to -1 all the time, and I only really tamper with the Contrast and Brightness settings.)
I’ve tried remaking it, but it always appears too dark and never gets that “mostly-gray, low-resolution” appearance that I aim for, which you can see in this image:
I’ve also tried using Highlights, but as seen in this image here, it’s still too dark:
Here’s more pictures of what I’m aiming for:
If anyone knows how this is done or finds something that I haven’t found, please do let me know! Thanks!
i think they do it by using glass material block and making the transparency something more than 1 then add a highlight make the outline transparency 1 but the inner transparency to something really high then try to tweak the color it should work let me know
I just tried that. Doesn’t seem to work. What frustrates me is there is a balance between what you should use and what you don’t use:
This is highlight transparency 50 and colorcorrection saturation -0.1. And then…
This is highlight transparency 20 and contrast -0.7.
I just can’t seem to find out how they do it, because in order to have that effect where you can
do this, you need to have contrast set really high.
I have also tried using negative contrast. No results.
This is what negative contrast looks like. The only issue is
applying it to the other image above.
Are you talking about the Glass material air distortion effect on graphics 8+ or how glass looks below eight?
I have also suspected that this might do something wacky with ViewportFrames but I’m not entirely sure.
Yeah. I think they do it with ViewportFrames.
Since ViewportFrames aren’t affected by post-processing effects, I took advantage of it by setting the ImageTransparency to 0.5 (imagecolor to a grey) and then messing with my ColorCorrection. The only issue is that I can’t find a way to get the super contrast effect to work with it (where you can see every line on the part’s materials and everything is exaggerated.)
There is also the problem in which ViewportFrames cannot be desaturated unless you put the imagecolor to 0,0,0 or use a script to make everything grayscale.
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