Using google app proxy and TheNexusAvenger's module to get data from API's unable to fetch?

The title says it all. I am using a combination of client-and server because I want to put the result into a GUI element eventually. However, even while using a proxy, it gives me this error: Mi_sst failed to fetch because Unable to fetch Mi_sst is my username btw.
Important stuff:

Local script

local Event = Rep.HTTPEvent

local LocalPlayer = game:GetService("Players").LocalPlayer

local Info = Event:InvokeServer("https://users.roblox.com/v1/users/" .. LocalPlayer.UserId)

print(Info)
Server script

local Http = require(ReplicatedStorage.HttpProxyService)

ReplicatedStorage.HTTPEvent.OnServerInvoke = function(url)

local tbl = Http:GetAsync(url)

return tbl

end

Module:
https://www.roblox.com/library/405696059/HttpProxyService-Module
LMK if you need more details. Thanks.

OnServerInvoke (and OnServerEvent of RemoteEvents) automatically pass a player property as the first parameter, followed by any other parameters. You do not account for this in the server-sided code. Fixing this would be simply changing
ReplicatedStorage.HTTPEvent.OnServerInvoke = function(url)
to
ReplicatedStorage.HTTPEvent.OnServerInvoke = function(player,url)

Unrelated security practice: With your current setup, anybody can use Http with any website they’d like. You should either use the player parameter to limit who can use this event, or remove the ability for the client to determine the URL.

I need the client to determine the URL, because I need the UserId of the local player. But I can just pass the ID and have the actual url handled serverside.

That module says in the description that it only works for api.roblox.com and www.roblox.com, not users.roblox.com

It works now, thank you so much you legend!

If you need the UserId of the local player, use the UserId of the automatically passed player parameter on the server, as that is the local player.