Greetings! This might be a silly question but I can’t find anything on the devforum with my specific issue.
So, I have an obby with rotating platforms.
A LocalScript on each client creates a hinge so the part can be smoothly rotated and drag the player with it (since hinges are affected by physics). The issue is, from what I see, the part only rotates when the player is standing on it, probably due to network ownership.
Are there any solutions to this other than cloning the part on the client and rotating that instead? That seems like a dirty trick but I don’t know if that’s the correct way of doing it.